-- Quest: C:\QUESTS\WORKING\R0C10Y08.Qbn.
-- StartsBy: NPC
-- Questee: anyone
-- Questor: royalty
-- Repute: 10
-- QuestId: 8
Messages: 21
Quest: R0C10Y08
DisplayName: Theft from a Temple
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>                      If you could, %pcf, I am in
<ce>              need of assistance from someone I know isn't
<ce>              a complete buffoon. I sent another mercenary
<ce>              out to deliver a small package to a temple,
<ce>            nothing of great value, but damned if it wasn't
<ce>               stolen. Well, at least this idiotic hired
<ce>                hand paid attention to where the bandits
<ce>                   went. Do you think you could help
<ce>                     me out and get my parcel back?

RefuseQuest:  [1001]
<ce>                 %oth, I was afraid you were going to
<ce>              say that. Ah well, I suppose that is better
<ce>                      than saying yes and failing.

AcceptQuest:  [1002]
<ce>                      Thank you in advance, %pcf.
<ce>              Now, the complications. The bandits sold the
<ce>                    _item_ to a temple, _itemplace_
<ce>                     in __itemplace_. It apparently
<ce>               has some sort of religious significance to
<ce>              them. In order to avoid embarassment, I need
<ce>                   you to steal the _item_ out of the
<ce>                  temple and get it to _transporter_.
<ce>                  You'll find %g2 at _inn_ in __inn_.
<ce>           The _item_ must be in the moronic _transporter_'s
<ce>          hands within =1stparton_ days; and you must be back
<ce>            here from __inn_ in =2ndparton_ days after that,
<ce>          understand?  Not a lot of time. I'm counting on you,
<ce>                     %pcf. Good luck and farewell.

QuestFail:  [1003]
<ce>              Yes? You didn't expect a reward before you
<ce>                 actually did anything, did you, %pcf?

QuestComplete:  [1004]
<ce>                   %oth, welcome back, %pcf. I don't
<ce>             know why I hired that mental deficient in the
<ce>              first place. Well, here's your _reward_ gold
<ce>                   pieces. You certainly deserve it.

RumorsDuringQuest:  [1005]
_itemplace_ is tightening up their security for some reason.
<--->
For some reason, _itemplace_ is more worried about thieves than usual.

RumorsPostfailure:  [1006]
_itemplace_ recovered some kind of _item_ that was stolen.
<--->
_itemplace_ recovered their stolen _item_ and moved it to a safer place.

RumorsPostsuccess:  [1007]
Some kind of valuable _item_ was stolen from _itemplace_.
<--->
It's getting so even temples are having break-ins. Shocking.

QuestorPostsuccess:  [1008]
Fearfully good to see you again. How may I help you?
<--->
You're the %ra who helped me with that unpleasantness with the temple, yes?

QuestorPostfailure:  [1009]
<ce>                        %oth, it's you. Come to
<ce>                  apologize for your sloppy questing,
<ce>                     I suppose. Well, don't bother.
<ce>                          I haven't the time.

QuestLogEntry:  [1010]
<ce>                     Thank %god you arrived, %pcf.
<ce>                   Listen, hurry back to _questgiver_
<ce>                 -- %g will pretend to forget you ever
<ce>                 existed and you won't get a copper if
<ce>                  you're not back in =2ndparton_ days.
<ce>                      Believe me, I know %g3 ways.

Message:  1011
<ce>           _transporter_ is a nervous-looking =transporter_
<ce>                   with connections to _questgiver_.
                                     <--->
A =transporter_ -- %g's %di of here at __transporter_.

Message:  1012
<ce>                        You pick up the _item_.
<ce>                    Now to get it to _transporter_.

Message:  1015
%qdt:
_questgiver_
 has sent me to _itemplace_
 in __itemplace_ to steal
 a certain _item_, then deliver it to
 _transporter_ in __inn_
 at a place called _inn_.
 I have =1stparton_ days to make the delivery.
 Finally, I have to return for my reward.
 I have =2ndparton_ days to travel from
 __inn_ to __questgiver_,
 _questgiver_'s home in ___questgiver_.

Message:  1020
<ce>           Stop thief!  Vile desecrator of our holy _item_!


-- Symbols used in the QRC file:
--
--               %di occurs 1 time.
--                %g occurs 2 times.
--               %g2 occurs 1 time.
--               %g3 occurs 2 times.
--              %god occurs 1 time.
--              %oth occurs 3 times.
--              %pcf occurs 7 times.
--              %qdt occurs 1 time.
--               %ra occurs 1 time.
--       =1stparton_ occurs 2 times.
--       =2ndparton_ occurs 3 times.
--     =transporter_ occurs 2 times.
--    ___questgiver_ occurs 2 times.
--            __inn_ occurs 4 times.
--      __itemplace_ occurs 2 times.
--     __questgiver_ occurs 11 times.
--             _inn_ occurs 2 times.
--            _item_ occurs 11 times.
--       _itemplace_ occurs 7 times.
--      _questgiver_ occurs 5 times.
--          _reward_ occurs 1 time.
--     _transporter_ occurs 6 times.

QBN:
Item _reward_ gold
Item _item_ religious

Person _questgiver_ face 112 group Questor
Person _transporter_ face 1 group Local_3.0 anyInfo 1011
Person shopkeeper2 factiontype Temple female

Place _itemplace_ remote temple
Place _inn_ remote tavern

Clock _1stparton_ 00:00 0 flag 1 range 0 5
Clock _2ndparton_ 00:00 0 flag 1 range 2 3

Foe _F.00_ is Monk

--	Quest start-up:
	place item _item_ at _itemplace_ 
	start timer _1stparton_ 
	reveal _inn_ 
	log 1015 step 0 
	place npc _transporter_ at _inn_ 

_pcgetsgold_ task:
	when _S.05_ and _qgclicked_ 
	give pc _reward_ 
	end quest 

_pchasitem_ task:
	clicked item _item_ 
	pc at _itemplace_ set _S.09_ 
	say 1012 
	change repute with shopkeeper2 by -10 

_queston_ task:
	when _2ndparton_ 
	when _1stparton_ and not _S.05_ 
	make _item_ permanent 
	end quest 

variable _npcclicked_
_qgclicked_ task:
	clicked npc _questgiver_ 

_S.05_ task:
	toting _item_ and _transporter_ clicked 
	start timer _2ndparton_ 
	say 1010 

variable _1stparton_
variable _2ndparton_
_clearclick_ task:
	when _qgclicked_ and not _S.05_ 
	clear _qgclicked_ _clearclick_ 

_S.09_ task:
	create foe _F.00_ every 3 minutes 4 times with 50% success 

totemLetter5 task:
	injured _F.00_ saying 1020 
